© 1960 by British Computer Society
Some Remarks on the Game "Dama" which can be played on a Digital Computer
Colonial Sugar Refining Co. Ltd., Sydney, Australia
The popularity of intelligence-simulating programs is increasing. Several parlour-games have been programmed for computing machines, with the idea of investigating machines learning techniques. This paper describes the strategies employed in a program for playing the game of dama on the SILLIAC. A learning process is suggested by means of which an optimal grand strategy can be achieved.
* The experimental part of this work was carried out while the author held a research grant at the Adolph Basser Computing Laboratory, School of Physics, University of Sydney. The author is now with the Colonial Sugar Refining Co. Ltd., Sydney.