Skip Navigation

The Computer Journal 2000 43(6):439-450; doi:10.1093/comjnl/43.6.439
© 2000 by British Computer Society
This Article
Right arrow Full Text (PDF)
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Similar articles in ISI Web of Science
Right arrow Alert me to new issues of the journal
Right arrow Add to My Personal Archive
Right arrow Download to citation manager
Right arrow Search for citing articles in:
ISI Web of Science (1)
Right arrowRequest Permissions
Google Scholar
Right arrow Articles by Noble, J.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Connotea   Add to Del.icio.us  
What's this?

Arguments and Results

James Noble1

1 Computer Science, Victoria University of Wellington, New Zealand Email: kjx@mcs.vuw.ac.nz

If an object-oriented program is a collection of communicating objects, then the objects' protocols define the languages the program speaks. Unfortunately, protocols are difficult to design in isolation, so many programs' protocols are not as well designed as they could be. This paper presents six patterns which describe how objects' protocols can be designed or redesigned, by considering the arguments the protocols accept and the results the protocols return. By using these patterns, programs and designs can be made simpler, more general, and easier to change.


Add to CiteULike CiteULike   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us    What's this?




Disclaimer:
Please note that abstracts for content published before 1996 were created through digital scanning and may therefore not exactly replicate the text of the original print issues. All efforts have been made to ensure accuracy, but the Publisher will not be held responsible for any remaining inaccuracies. If you require any further clarification, please contact our Customer Services Department.