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The Computer Journal Advance Access originally published online on June 20, 2006
The Computer Journal 2006 49(6):665-669; doi:10.1093/comjnl/bxl033
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© The Author 2006. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved. For Permissions, please email: journals.permissions@oxfordjournals.org

Solving Rummikub Problems by Integer Linear Programming

D. Den Hertog1,* and P. B. Hulshof2

1 Tilburg University PO Box 90153, 5000 LE Tilburg, The Netherlands
2 Dianapad 17, 5042 LM Tilburg The Netherlands

*Corresponding author: D.denHertog{at}uvt.nl

The Rummikub problem of finding the maximal number or value of the tiles that can be placed from your rack onto the table is very difficult, since the number of possible combinations are enormous. We show that this problem can be modeled as an integer linear programming problem. In this way solutions can be found in 1 s. We extend the model such that unnecessary changes of the existing sets on the table are minimized.

Key Words: Rummikub • game • integer linear programming


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