Skip Navigation



The Computer Journal Advance Access published online on May 12, 2009

The Computer Journal, doi:10.1093/comjnl/bxp038
This Article
Right arrow Full Text (PDF)
Right arrow All Versions of this Article:
bxp038v2    most recent
bxp038v1
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to My Personal Archive
Right arrow Download to citation manager
Right arrowRequest Permissions
Google Scholar
Right arrow Articles by Sukthankar, G.
Right arrow Articles by Sycara, K.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Connotea   Add to Del.icio.us  
What's this?

© The Author 2009. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved. For Permissions, please email: journals.permissions@oxfordjournals.org

Analyzing Team Decision-Making in Tactical Scenarios

Gita Sukthankar1,* and Katia Sycara2

1 School of Electrical Engineering and Computer Science, University of Central Florida, Orlando FL 32816-2362, USA
2 Robotics Institute, Carnegie Mellon University, 5000 Forbes Avenue, Pittsburgh PA 15213, USA

* Corresponding author: gitars{at}eecs.ucf.edu

Received 3 October 2008; revised 17 January 2009

Team decision-making is a bundle of interdependent activities that involve gathering, interpreting and exchanging information; creating and identifying alternative courses of action; choosing among alternatives by integrating the often different perspectives of team members and implementing a choice and monitoring its consequences. To accomplish joint tasks, human team members often assume distinctive roles in task completion. We believe that to design and build software agents that can assist human teams, we need develop automated techniques to identify the roles of the human decision-makers. If the supporting agents are insensitive to shifts in the team's roles, they cannot effectively monitor the team's activities. This article addresses the problem of doing offline role analysis of battle scenarios from multi-player team games. The ability to identify team roles from observations is important for a wide range of applications including automated commentary generation, game coaching and opponent modeling. We define a role as a preference model over possible actions based on the game state. This article explores two promising approaches for automated role analysis: (1) a model-based system for combining evidence from observed events using the Dempster–Shafer theory and (2) a data-driven discriminative classifier using support vector machines.

Key Words: pattern recognition • teamwork • multi-player games • evidential reasoning


Handling editor: Erol Gelenbe


Add to CiteULike CiteULike   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us    What's this?




Disclaimer: Please note that abstracts for content published before 1996 were created through digital scanning and may therefore not exactly replicate the text of the original print issues. All efforts have been made to ensure accuracy, but the Publisher will not be held responsible for any remaining inaccuracies. If you require any further clarification, please contact our Customer Services Department.